@startuml
sprite $bone [48x48/16] {
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!define FA5_BONE(_alias) ENTITY(rectangle,black,bone,_alias,FA5 BONE)
!define FA5_BONE(_alias, _label) ENTITY(rectangle,black,bone,_label, _alias,FA5 BONE)
!define FA5_BONE(_alias, _label, _shape) ENTITY(_shape,black,bone,_label, _alias,FA5 BONE)
!define FA5_BONE(_alias, _label, _shape, _color) ENTITY(_shape,_color,bone,_label, _alias,FA5 BONE)
skinparam folderBackgroundColor<<FA5 BONE>> White
@enduml